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E –learning and Password Games
Gardner R, Atkinson S
Advances in Communications, Computing, Networks and Security Volume 9, ISBN: 978-1-84102-320-5, pp95-103, 2012
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This research built a password game on a current smart phone that aimed to educate children within the topic of security awareness. The pedagogy used in the game is stated as having behaviourist tendencies. Children reported some informed opinions on passwords and used this knowledge to solve clues on appropriate use within a game of hangman. Early indications are that the game performed well and the novelty of the method used in an informal learning scenario is promising. Mobile learning and the topic of games and learning are both under presented in literature, despite the pedagogical benefits that could be brought to students by playing immersive activities that are able to motivate learners.

Gardner R, Atkinson S